warding silksong mod

You know how in Hollow Knight: Silksong whenever you try to heal but get hit, your healing gets canceled? That’s frustrating, especially when timing is tight. Warding Bell Plus fixes that, if you have the Warding Bell equipped (or force it to be treated as equipped), getting hit won’t interrupt your healing. It gives you a bit of breathing space so you can heal without being punished instantly.

It also lets you toggle this behavior (on/off) with a hotkey, and choose whether it protects against one hit or all hits during your healing session. So it adds flexibility, letting you dial in how forgiving the mod should be.

Highlights

Here are the key mod details you’ll want to know:

AuthorMouise
Version1.0.2
Last update11 October, 2025
File size / resources4 KB
Required files / softwaresYou’ll need BepInEx 5 installed for it to work.

How to Install & Configure

  1. Make sure BepInEx 5 is set up for your Silksong install.
  2. Unzip the mod files.
  3. Drop the .dll file into the BepInEx/plugins folder of your game.
  4. If you have BepInEx Configuration Manager, you can adjust settings while playing (like turning the mod on/off, deciding if only one hit is ignored, forcing Warding Bell equipped, etc.).
  5. You can also map a hotkey (by default ~F7) to toggle the mod during gameplay.

Things You Can Tweak / Behavior

  • Mod enabled or disabled — you can turn the mod on or off.
  • Only protect 1 hit — if set to “true,” only one hit will be ignored while healing; if “false,” you won’t get interrupted at all during healing.
  • Always have warding bell equipped — when enabled, even if your character doesn’t carry the Warding Bell, the mod pretends it’s equipped for mod effects.
  • Toggle keybind — lets you show/hide or enable/disable the mod with a keystroke in game.

Why You Might Love It

Pros

  • Less frustration: healing won’t get instantly canceled mid-fight.
  • Customization: you decide how forgiving you want it to be.
  • Doesn’t force you to always lug the Warding Bell — with the “force equipped” option.
  • Quick toggling in game without having to dig into files.

Possible Negatives / Caveats

  • Might reduce the intended challenge / balance (getting hit is supposed to be punishing).
  • If overused, some fights might become trivial or easier than intended.
  • Mods always carry a small chance of conflicts with other mods or future game patches.
  • The file size and resource footprint are unknown, though it’s likely minimal (just a plugin dll).

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