boss retry mod silksong

The Boss Retry Menu mod for Silksong brings a delightful dose of convenience and flair right into those punishing boss encounters. If you’ve ever groaned when respawning at a distant bench after a tough fight, this mod is made for you. Here’s an overview of what it does, how it feels in action, and why it’s a welcome addition for many players.

What it does

With this mod installed, when your character dies during a boss fight, instead of being tossed all the way back to the last bench you visited, a custom overlay menu appears. That menu gives you two clear options: retry the boss immediately or return to the bench. It saves you from tedious backtracking while still giving you agency over whether to push forward or take a breather.

The menu is not just functional, it’s styled to match Silksong thematically. You’ll see a moody, dark-toned background, silk-inspired decorative frames, gothic fonts, and subtle particle effects. All of these lend the retry prompt a polished, immersive feel rather than a crude “retry or quit” screen.

Smooth navigation is built in, whether you’re using a controller or keyboard. That means you can make your choice quickly without fumbling through awkward menus. Overall, the mod aims to reduce frustration and keep you in the flow of the fight.

Customization and options

One of the nice touches is that the mod supports configuration (via BepInEx). Two main options let you shape how it behaves:

  • RefillTools (bool): When this is enabled, your tools are automatically refilled every time you retry a boss. That way you don’t have to worry about running out mid-fight.
  • ShowMenuAlwaysOnDeath (bool): If set to true, the retry menu doesn’t just trigger during boss fights — it will also show up any time you die, even outside of bosses. By default this is off (so the menu only appears in boss fights).

By default, the mod has RefillTools = true and ShowMenuAlwaysOnDeath = false. Those defaults lean toward giving you more help during the hard parts without cluttering normal gameplay with extra screens.

Why players love it

Here’s what makes this mod especially appealing:

  1. Time-saving – You don’t lose minutes running back to the boss. Each attempt starts faster, reducing downtime.
  2. Reduced frustration – One of the biggest annoyances in Soulslike or metroidvania boss fights is having to rewalk across hazardous terrain only to die again. This mod cuts that out.
  3. Immersive design – Because it fits the visual and atmosphere style of Silksong, it feels like a natural extension rather than a clunky add-on.
  4. Flexibility – The configurable options let you lean into or pull back from the mod’s assistance, depending on how much you want to lean on it.

Things to keep in mind

  • The mod requires the standard modding setup (like BepInEx) to work in Silksong.
  • While it’s designed to trigger only in boss fights by default, you can choose to have it appear on any death if you prefer.
  • Automatic tool refill is helpful, though some purists might prefer to manage those resources themselves; you can always disable that option.

If you enjoy Silksong but sometimes feel thwarted by long returns after deaths, this mod eases that friction nicely. It balances maintaining challenge with cutting down on repetitive chores. If you like, I can help you with installing it, configuring its settings, or comparing it with similar mods. Do you want me to walk you through setup?